Mario & Luigi: Dream Team is the fourth game in the series of cooperative RPGs starring Nintendo’s two main plumber brothers. It was released around the world in July and August of 2013. Dream Team was developed by longtime series developer AlphaDream, which has made every Mario & Luigi game. Now, I have not played any games in this series since Superstar Saga, the first one. I’ve heard about how good and great the two DS games are, but never got around to them. So when I picked up my 3DS I wanted to jump back into the series with its newest entry.
The story of Dream Team is about the team from the Mushroom Kingdom, Mario, Luigi, Peach, Toadsworth, and random Toads, all going on a vacation to Pi’illo Island, an island that was once inhabited by talking pillow people. Now it has become a wonderful tourist trap. It turns out that the Pi’illo people have really been trapped in the dream world by the evil Antasma. After freeing the Pi’illo Prince, Dreambert, Mario & Luigi go on an adventure around the island to help wake the Pi’illo and stop Antasma and his familiar allies.
Sadly, I may have been better off saving the money I spent on this game and using it for one of the older DS games that I missed out on. While I still have not played Partners in Time or Bowser’s Inside Story, those are well regarded, while Dream Team is a mixed bag. Dream Team is one of those games that can be chalked up as a disappointment, or perhaps why mainstream gaming critics can complain about Call of Duty’s static gameplay from year to year while still awarding it high marks for being a great game in its own right. Dream Team is a fantastic game, when it lets you play it.
Every time you start to feel like you’re on a roll and you’re going to get some serious progress done then the game takes you on a detour, or introduces a new mechanic and spends five minutes explaining how to use it. This may be helpful for the first couple of skills, but when you’re 30 hours in and still being told to press A at the right timing to get this new ability of your’s to work, when the other 7 you’ve received in the game all have the same timing and same buttons, it gets annoying. The game treats you like you’re a 3 year old that’s never played a game before, which I find odd coming from Nintendo, the company that was the king of cryptic gameplay and secrets in the 8 and 16-bit days. They let you discover the game by playing it. Dream Team tells you how to play it. You never get a new ability and are allowed to play with it, you need to sit through an unskippable tutorial explaining the process you’ve already been through many times before.
The gameplay is varied, with three different battle systems at work here. In the real world it uses the classic system that goes back to the first game, with Mario and Luigi side by side in battle, working together to take down enemies. In the dream world Dreamy Luigi becomes a part of Mario during battles, which open up a different set of single group attacks. Dreamy Luigi also has a Godzilla option in the dream world where he grows to be about fifty feet tall and can start jumping and hammering massive bosses. Every attack in every battle mode has its own tutorial, and you don’t stop learning new skills through the game. So every awesome spectacle of Dreamy Luigi going Apache Chief is interrupted by Dreambert going on some tangent about how to use a hammer or how to get Mario to throw mushrooms in his giant brother’s mouth.
Really the only major complaint about this game involves the volume of dialogue and copious use of in game tutorials. If you’ve played any of the previous Mario & Luigi games you know what you’re going to be doing most of the time. The game assumes you know nothing (Jon Snow) and uses dialogue in every major location you visit to teach you new things. Since every skill uses the same buttons it becomes a chore in tedium and monotony more than any real helpful advice. In the end there is too much dialogue because there are too many tutorials, which leads to too much dialogue. You see how it became a vicious circle that has lead to gamers complaining about this, and it can get bad enough to turn people off of the game before they beat it. I would not recommend this as a starting point to the series, and it may well be the low point of the Mario & Luigi series as a whole. I’ll play the others and get back to you on that, I have Partners in Time now.