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Psychotic Reviews: The Legend of Oasis

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The Legend of Oasis is the followup/prequel to Beyond Oasis. It was also developed by Ancient and composed by the studio’s founder Yuzo Koshiro. It was released in 1996 for the Sega Saturn and was built off of the same engine that powered Beyond Oasis (The Story of Thor for those outside North America). The Legend of Oasis keeps the same feeling and exploration style of the first game while introducing new puzzles and a new map.

The Legend of Oasis features beautiful, hand drawn 2D art and characters and shows off the system’s 2D capabilities quite well. The first game looked great on the Genesis, and the followup also looks great on the Saturn. Despite being scored by Koshiro, the music seems to take a backseat for the most part. Its rather quiet and reserved, and there are long pauses between tracks, even when the track is on a loop. The voice samples used are of high quality and Koshiro makes good use of the available CD audio, both of which put his accomplished sound design abilities on display.

In The Legend of Oasis, there are more spirits to recruit and use. On top of the original four from Beyond OasisĀ (Bow was renamed to Bawu for this game), there are two additional spirits, Brass and Airl. Brass has the power of sound, which can shatter crystals and break up electrical currents, and Airl has the power of air. The four returning spirits play the same roles as they did in Beyond Oasis. Bawu has some added voice samples including a chuckle when he gets bored and a sigh when he doesn’t have anything to eat.

One significant change in The Legend of Oasis is that weapons no longer break, and level up by finding newer versions of them in dungeons. There are also scrolls that unlock special abilities for the weapons, and orbs which can power them. The use of food items has also changed in that now you are instantly healed when you pick them up instead of being stored as inventory items to use when you need them.

Unlike the first game, there is a much greater emphasis on the dungeons instead of a more balanced mixture between dungeon diving and overworld exploration. I feel like this is a step back, given that the outdoor areas in Beyond Oasis were filled with secrets and mini games. The overworld also served as a great way to separate dungeons from each other and give the player some breathing room. In The Legend of Oasis there are dungeon entrances within the depths of other dungeons, such as Shade’s Shrine of Darkness located within Brass’ Forest of Sound.

Overall, it feels like The Legend of Oasis was a step down from its Genesis predecessor. The Story of Thor series was laid to rest in only two games and ended on a rather mediocre adventure. However, one highlight of this game is that it does show you how the additional two spirits were to be used, since that weren’t in the Genesis game.

Psychotic Reviews: Beyond Oasis

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Beyond Oasis is an action/adventure game developed by Ancient for the Sega Genesis/Mega Drive. It released quite late in the system’s lifecycle, late 1994 for Japan and 1995 everywhere else. Since Ancient was founded by Yuzo Koshiro it also includes a soundtrack composed by him. This is most likely Sega’s answer to The Legend of Zelda mixed with some Mana series since there are many similarities in gameplay design, puzzle solving, and progression.

You play as Prince Ali of the Kingdom of Oasis, and some bad stuff is starting to go down. One day while digging in an old ruin Prince Ali finds a gold armlet, which fixes itself to his wrist and tells him of his destiny to save Oasis. Clothing style and culture shows that the game is based on Middle Eastern mythology and literature such as the 1001 Arabian Nights. The gold armlet has the ability to control spirits, one of which is named after the class of infernal djinni Efreet.

There are differences with the weapon and item systems, as well as abilities. Ali starts off with a knife as your default weapon, this knife has unlimited uses but a short reach. You can pick up other weapons such as a bow, sword, and bombs for damage boosts, but these all break after a certain number of uses. Planning when and where to use your stronger weapons is a must, I usually saved them for boss battles.

Combat is quite fun as it offers great depth. It feels like you’re playing a brawler within your adventure game as Ali has kicks, swipes, stabs, jump kicks, flying stabs and slashes, flip attacks, and a spin attack. A lot of these attacks can only be used with your first knife though, so heavy damage weapons that can break are best used for more predictable fights like bosses. Each spirit has its own attacks as well, and these take large chunks of your SP down. Just having a spirit out will slowly deplete your SP bar.

The items you find mostly heal you. Ali has two stats to worry about, HP and SP. HP is your health, like it is every game that has HP. SP are your Spell Points, and these are used up just by having a spirit out or using a spirit’s magical abilities. These healing items are certain food items. Items like meat or cheese heals your HP while fruits heal your SP, still others heal both stats! You can also pick up powerups for your spirits, various weapons, and healing items in treasure chests scattered throughout Oasis.

There are plenty of secrets to find while exploring the world, even some hidden mini games that give quite nice rewards. In terms of following the storyline though the game is just as linear as any Zelda game. Beyond Oasis has the built in feature known as the “go-here” arrow when you’re off doing your quest. The map is stylized and fairly difficult to read when you’re first starting the game though. Once you’ve explored most of it the map will make sense.

The game feels quite balanced in its world design. You usually have nice area of outdoor overworld to explore while you make your way from dungeon to dungeon. The game also has a natural break between spirits. You can find the first two spirits quickly, but then Ali starts to work to unfold more of this mysterious group that is threatening his Kingdom before working to get the last two. Its a nice break between the two and lets the story keep you interested in what’s happening instead of breaking it up like this: get all spirits, uncover mystery.

A physical copy for the Genesis seems to be a bit uncommon, and its price ranges from $15-25 for a loose cartridge. This game has seen various digital releases and is on some modern compilations such as Sonic’s Ultimate Genesis Collection and Steam.

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