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Retro Video Game Christmas Commercials: The 80’s

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The 80’s were a much simpler time for video gaming, especially the earlier you go. The same can be said for the advertisements for said video games and their consoles. Since we’re getting so close the holiday that most exemplifies consumerism and capitalism, let’s take a look at what some video game manufacturers and/or retailers aired during commercial breaks and give them a quick analysis.

Atari
These early commercials were just as cliched as other commercials at the time, and as simple as the games they were advertising, maybe a sign of American advertisers and their constant safe bet of mass market appeal.


Oh man, I’m so sorry. I fell asleep watching this because of BOREDOM.


These Atari commercials would be so much more entertaining with Billy Mays. “HI BILLY MAYS HERE AND YOU SHOULD BUY ATARI 2600 VIDEO GAMES! CHECK OUT STAR RAIDERS, SWORDQUEST, MS. PAC-MAN AND OTHERS AT PAY N’SAVE TO GET CRAZY CHRISTMAS DEALS! IF YOU GO SHOPPING TODAY YOU’LL RECEIVE A BOTTLE OF ORANGE GLO FOR FREE!

BUT WAIT THERE’S MORE!”


We agreed to never speak of this incident again! No seriously I am contractually obligated to never mention ET for the Atari 2600 ever. Screw the contract, this is the most hellish, torturing commercial for any Atari fan that could possibly exist. They should have buried the commercials in the desert with the games! That said its still a boring as hell advert.

Colecovision

Come buy a Colecovision and a bunch of random games from Hills for your lovely Christmas. Also buy Atari and Intellivision games because we love to namedrop and we need to LIQUIDATE EVERYTHING FOR THE HOLIDAYS WHOOOO!

Nintendo
When Nintendo was on the scene the Wild West days of the 70’s and early 80’s was over. There was a new sheriff in town and they weren’t going to let anybody rustle their cattle.


Hi, I’m Target and I paid Aretha Franklin a lot of money to sing a little jingle and appear in this Nintendo commercial. SHOP HERE PLEASE! That said this is much better than the early 80’s fare, Aretha Franklin and her amazing voice keeps my attention and really puts me in the Christmas spirit. I like this one a lot.


Oh man if I was a kid in the late 80’s, instead of being an infant when this commercial came out, I would have made my parents buy so much Pepsi. In fact I should have a new endorsement contract coming out since I ended the other one.

Pepsi can template Crystal Pepsi

Stay tuned later this week to see what happened when the 90’s came into being.

PC RPG Renaissance Part 5: Rise of the Mods

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The year 2000 did not slow down this new machine, the Renaissance had barely begun and there would soon be a flood of games from newer studios, and overall quality across the board seemed to have the highest average in over a decade. What better way to begin the new millenium and raise the middle finger to the Y2K scare than go back to Baldur’s Gate in a sequel straight from Bioware.

Bioware continued its string of gold plated releases with Neverwinter Nights in 2002, developing the game for Atari. While the single player story was nothing to write home about, the new 3D Aurora engine was a huge step forward for video game technology. What kept this game selling for so long after its release could very easily be attributed to the Aurora toolset and Bioware’s support of fan made content. Anybody could essentially use the toolset to make an entire D&D campaign and could hook up with friends online to play through it with your own characters.

Edit the zombies!

 

By now it was apparent that Bioware could be trusted with virtually any license and expertly craft a game in that universe based on d20 rules. So in 2003 Bioware did just that with one of the most beloved sci-fi franchises in existence. Star Wars: Knights of the Old Republic (KOTOR) released on PC and Microsoft’s Xbox to immediate critical and commercial acclaim. Bioware’s use of the Star Wars license to create a completely unique story set thousands of years before the first trilogy let them have incredible creative freedom and it shows. The cinematic angles in dialogue scenes would lead to a revolution in storytelling that still resonates this day. This is many longtime Bioware fans’ favorite release from them, and it is incredibly easy to see why with my own personal experience and playing this game near release.

This type of cinematic view changed everything.

Black Isle finally joined Bioware in the Forgotten Realms in more than just a publishing role, bringing a more action oriented adventure to the fold much further to the north in Icewind Dale. The game however is not connected to R. A. Salvatore’s Icewind Dale trilogy of novels. Quite sad, but that let Black Isle have the same creative freedom as Bioware for KOTOR.

A bit of turmoil had temporarily shaken up the blooming Black Isle while they were working on Fallout 2. A few key members left and founded Troika Games, which finally showed their first signs of their short life. Arcanum: Of Steamworks and Magick Obscura came in 2001. Temple of Elemental Evil in 2003. Finally the studio released Vampire: The Masquerade: Bloodlines in 2004 before finally folding in 2005. Every one of Troika’s games was critically praised for their stories, but criticized for the huge amoung of bugs present and spotty post release support.

Bleeding out like Troika’s bank account.

Bethesda had helped to continue the evolution of first person RPGs during the down years between the Golden Age and the Renaissance, but had been silent since then. Being a small developer they found it more difficult to secure funding and investors after a couple of failed games set in their own Elder Scrolls universe. 1997’s An Elder Scroll’s Legend: Battlespire was a very buggy action RPG that was not well received. A year later The Elder Scrolls Adventures: Redguard was a slow paced action RPG that received similar treatment on release, and with graphics that were heavily lacking even on release it was no surprise that Redguard floundered.

A small, core team of developers stayed around and kept planning during the down years between 1999 and 2002 for Bethesda. The third true installment of the Elder Scrolls would make or break the company, in a story a bit different, yet still similar to console RPG favorite Squaresoft’s rise to the mainstream. The Elder Scrolls III: Morrowind released in 2002, and would show the first signs of a coming trend, consolization. Morrowind released for PC and Microsoft’s Xbox to critical praise and commercial success, and saved Bethesda from its financial turmoil and helped to allow them to become a force to be reckoned with.

Or will you believe M’aiq and his silly hat?

Not all companies would escape their financial woes, and beginning a trend does not always mean you will see it to the end, or perhaps it could be a sign of the end? The end of a book? The end of a chapter? Interplay, crushed under the weight of all the studios they financially supported, dwindling sales, and whoring out their successful franchises all were desperate efforts to stay afloat. Fallout received a horrific tactical strategy game Fallout Tactics: Brotherhood of Steel in 2001. And, just to confuse gamers even more, released Fallout: Brotherhood of Steel onto the PS2 and Xbox in 2004, leaving me to ask the question ‘Why would you essentially name a game the exact same as a game you released a few years ago that everybody said was terrible?’ That certainly didn’t help Interplay sell copies of the game, but it could be argued that the 2004 Brotherhood of Steel is not completely terrible.

Black Isle would naturally participate in this brand whoring as well, working on dungeon crawling spinoffs to the main Baldur’s Gate series. Baldur’s Gate: Dark Alliance released in 2001 and its sequel in 2004, the last game bearing the Black Isle logo before Interplay ‘folded’.

So that covers the American and Canadian developers, but what of the Europeans? Well, a German developer did throw their hat into the ring by introducing the Gothic series in 2001. Gothic showed the gaming world how to build a persistent world right, each NPC had a daily schedule, sleep at night, work during the day, gossip from time to time, drink and smoke hookah at night. Every location has NPCs on different schedules, so traveling back and forth ends up giving the player an illusion of change. Despite control problems and a messy inventory, Gothic and its sequel Gothic 2 showed a different way to execute an open world experience.

What’s a Paladin?

While the days would brighten for Bethesda, the sun would set for Interplay, but rise new studios from those ashes. The day of Troika was short but memorable, and Piranha Bytes would keep creating deep worlds despite drama from the people above them.

One of a Kind Video Game Pops up on Auction Site

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One of a Kind Video Game Pops up on Auction Site

In 2010 a boxed copy of Air Raid for the Atari 2600 appeared on ebay. The game is considered the rarest for its system and one of the rarest video games period due to so few being known about. As a result this first report of a boxed copy sold for $31,600 and shocked the seller.

A current auction on GameGavel.com has the only known copy of Air Raid to include the manual with the box, making it a ‘Complete in box’ item and truly one of a kind. The accompanying article talks about this current seller’s history and how that initial auction led to them finding an old copy they’ve had in storage for years, likely never even played once, and it looks the part.